ack/util/led/sym.c

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#ifndef lint
static char rcsid[] = "$Header$";
#endif
/*
* Symbol table management.
*/
#include <out.h>
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#include "const.h"
#include "memory.h"
#include "debug.h"
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/*
* Symbol table types. Each hash table entry contains the offset of a symbol
* struct. `Sy_name' contains the offset the name in the piece of global
* names. `Sy_next' contains the offset of the next symbol of which the
* corresponding name has the same hash value.
*/
struct symbol {
ind_t sy_name;
ind_t sy_next;
};
#define NHASH 256 /* Size of hash table. Should be even. */
static ind_t hashtable[NHASH];
/*
* Initialize the symbol table. All indices should be noticeably invalid.
*/
init_symboltable()
{
register ind_t *rap;
for (rap = hashtable; rap < &hashtable[NHASH]; rap++)
*rap = BADOFF;
}
/*
* Search for `string' in the symboltable. The hash value of `string' is in
* `hashval'. The linked list belonging to the entry of hashval
* in the hash table is followed. If the names match, a pointer to the outname
* in this element of the list is returned. When a match cannot be found,
* NIL is returned.
*/
struct outname *
searchname(string, hashval)
char *string;
int hashval;
{
register char *rcp;
register char *namestring;
register ind_t symindex;
register struct outname *name;
register struct symbol *sym;
symindex = hashtable[hashval];
debug("looking for %s %d %ld:", string, hashval, hashtable[hashval], 0);
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while (symindex != BADOFF) {
sym = (struct symbol *)address(ALLOSYMB, symindex);
name = (struct outname *)address(ALLOGLOB, sym->sy_name);
namestring = address(ALLOGCHR, (ind_t)name->on_foff);
rcp = string;
debug("comp %s;", namestring, 0, 0, 0);
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while (*rcp == *namestring++)
if (*rcp++ == '\0') {
debug("found %x, %x, %lx\n",
name->on_type, name->on_desc, name->on_valu, 0);
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return name;
}
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symindex = sym->sy_next;
}
/* Not found. */
debug("not found\n", 0, 0, 0, 0);
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return (struct outname *)0;
}
/*
* Enter a new name in the symbol table. We must copy everything to a
* new entry. `Name' is a private copy, i.e. the pointer to it will not be
* destroyed by allocation. However, the string of which name->on_foff is the
* offset can be destroyed, so we save it first.
*/
entername(name, hashval)
struct outname *name;
int hashval;
{
ind_t savindex;
ind_t symindex;
ind_t namindex;
register struct symbol *sym;
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struct outname *newname;
extern ind_t savechar();
extern ind_t hard_alloc();
debug("entername %s %d %x %x", modulptr((ind_t)name->on_foff), hashval, name->on_type, name->on_desc);
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savindex = savechar(ALLOGCHR, (ind_t)name->on_foff);
symindex = hard_alloc(ALLOSYMB, (long)sizeof(struct symbol));
debug("; %ld\n", symindex, 0, 0, 0);
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namindex = hard_alloc(ALLOGLOB, (long)sizeof(struct outname));
if (savindex == BADOFF || symindex == BADOFF || namindex == BADOFF)
fatal("symbol table overflow");
sym = (struct symbol *)address(ALLOSYMB, symindex);
sym->sy_name = namindex;
newname = (struct outname *)address(ALLOGLOB, namindex);
*newname = *name;
newname->on_foff = savindex;
sym->sy_next = hashtable[hashval];
hashtable[hashval] = symindex;
}
/*
* Return the index of `name' in the symbol table in the order in which
* it was entered. We need a REAL index, not a byte offset.
*/
ushort
indexof(name)
struct outname *name;
{
return name - (struct outname *)address(ALLOGLOB, (ind_t)0);
}
/*
* Assign an integer to the string in p.
* 0 <= hash(p) < NHASH, so it can - and will - be used
* as index in a hash table.
*/
int
hash(p)
register char *p;
{
register unsigned int h = 0;
register int c;
while (c = *p++) {
h <<= 2;
h += c;
}
return h & (NHASH - 1);
}