2016-09-02 23:04:16 +00:00
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# ackbuilder
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## What is it?
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ackbuilder is a very small build tool inspired by [bazel](https://bazel.io/)
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which uses either make or [ninja](https://ninja-build.org/) as a backend.
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It supports fully parallelisable builds (in both make and ninja), as well as
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hopefully-robust support for rules which generate more than one output file,
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which is something make is very, very bad at.
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It was written because the ACK is a really horribly complex thing to build and
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2016-09-03 17:01:47 +00:00
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there wasn't anything else. ackbuilder is pretty rough and ready but it does
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sort of work. Be prepared for bugs.
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This document is a very rapid brain dump of how the build file works. It
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doesn't cover actually running the tool (because that bit's pretty nasty) ---
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go look at the top level Makefile to see that for now.
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2016-09-02 23:04:16 +00:00
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## Basic concepts
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Complete example, using the built-in C rules. This should be saved in a file
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called `build.lua`:
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cprogram {
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name = 'prog',
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srcs = { "./*.c" },
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}
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This defines a rule `prog` which, when built, compiles all the source files in
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the same directory as the `build.lua` file into an executable.
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Slightly more complex example:
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clibrary {
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name = "library",
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srcs = { "./library.c" },
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hdrs = { "./library.h" },
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}
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cprogram {
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name = 'prog2',
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srcs = { "./prog2.c" },
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deps = { "+library" }
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}
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If we move the library into another directory, we can invoke it like this:
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cprogram {
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name = 'prog3',
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srcs = { "./prog3.c" },
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deps = { "path/to/library+library" }
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}
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* Targets starting with `./` are relative to **the current directory** (i.e.
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the one the build file is in).
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* Targets starting with a path are relative to the top directory of the
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project.
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* Targets containing a `+` refer to a named target in another build file. So,
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on encountering the library in `prog3` above, ackbuilder will look for
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`path/to/library/build.lua`, load it, and then try to find a target in it
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called `library`.
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**Warning**: files are interpreted from top to bottom; every time a target
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referring to another build file is seen for the first time, that file is
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interpreted then and there. You can't have circular dependencies (these are
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caught and an error is generated). You can't refer to a target defined below
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you in the same source file (these are not caught, and just won't be found).
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2016-09-03 17:01:47 +00:00
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Build files each get their own private global scope. If you randomly set a
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variable, it won't be seen by other build files. (Use `vars` for that; see
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below.) Build files are only loaded once.
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2016-09-02 23:04:16 +00:00
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The `cprogram` and `clibrary` rules, by the way, are sophisticated enough to
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automatically handle library and header paths. The exported headers by the
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library are automatically imported into the program.
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## `simplerule` and `normalrule`
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These are the building blocks out of which all other rules are made. If you
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want to run your own programs, you will be using these.
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`simplerule` is the simplest. You give it inputs, and outputs, and commands,
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and it does it.
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simplerule {
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name = 'sorted-input',
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ins = { './input.txt' },
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outs = { './output.txt' },
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commands = {
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"sort < %{ins} > %{outs}"
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}
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}
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In a command block, `%{...}` will evaluate the Lua expression between the
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braces; various useful things are in scope, including the list of inputs and
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outputs.
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However, this ends up leaving the output file lying around in the project
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directory, which we don't want, so we usually use `normalrule` instead.
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(`normalrule` is not strictly part of the ackbuilder core; it's in the standard
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library along with `cprogram` and `clibrary`.)
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normalrule {
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name = 'sorted-input',
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ins = { './input.txt' },
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outleaves = { 'output.txt' },
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commands = {
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"sort < %{ins} > %{outs}"
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}
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}
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Note `outleaves`; there is no `./`. This is a list of leaf filenames. The rule
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will create a directory in the object tree and put the files specified in it,
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somewhere; you don't care where. You can refer to the output file via the
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target name, so:
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normalrule {
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name = 'reversed',
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ins = { '+sorted-input' },
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outleaves = { 'reversed.txt' },
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commands = {
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"rev < %{ins} > %{outs}"
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}
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}
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One common use for this is to generate C header or source files.
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normalrule {
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name = 'reversed_h',
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ins = { '+reversed' },
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outleaves = { 'reversed.h' },
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commands = {
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'xxd -i %{ins} > %{outs}'
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}
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}
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cprogram {
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name = 'prog',
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srcs = { './*.c' },
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deps = { '+reversed_h' }
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}
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Now you can refer to `reversed.h` in one of your C files and it'll just work
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(`+reversed_h`'s output directory gets added to the include path
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automatically).
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## Defining your own rules
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Like this:
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definerule("sort",
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{
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srcs = { type="targets" },
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},
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function(e)
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return normalrule {
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name = e.name,
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ins = e.srcs,
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outleaves = { 'sorted.txt' },
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commands = {
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"sort < %{ins} > %{outs}"
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}
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}
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}
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)
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sort {
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name = 'sorted',
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srcs = { './input.txt' }
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}
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You give `definerule()` the name of the rule you want to define, a description
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of the properties the rule will take, and a callback that does the work.
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You can do anything you like in the callback, including defining as many
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targets as you like; but remember that all targets must have unique names, so
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for any temporary files you probably want something like `name =
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e.name.."/intermediate"` to ensure uniqueness.
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The callback should end by returning an invocation of another rule, with `name
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= e.name` as above.
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Rules are defined whenever a build file containing them is seen. Letting this
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happen automatically doesn't always work so you probably want to explicitly
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include it:
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include("foo/bar/baz/build.lua")
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2016-09-03 17:01:47 +00:00
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Rule properties are typed and can be specified to be required or optional (or
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have a default value). If you try to invoke a rule with a property which isn't
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declared, or missing a property which should be declared, you'll get an error.
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2016-09-02 23:04:16 +00:00
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definerule("sort",
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{
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srcs = { type="targets" },
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numeric = { type="boolean", optional=true, default=false }
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}
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...omitted...
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2016-09-03 17:01:47 +00:00
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(The `optional=true` part can be omitted if you specify a default which isn't
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`nil`.)
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Types include:
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* `targets`: the most common one. When the rule is invoked, ackbuilder will
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resolve these for you so that when your callback fires, the property is a
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flattened list of target objects.
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* `strings`: a Lua table of strings. If the invoker supplies a single string
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which isn't a table, it'll get wrapped in one.
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* `string`: a string.
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* `boolean`: a boolean (either `true` or `false`; nothing else is allowed).
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* `table`: a Lua table.
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* `object`: any Lua value.
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## Target objects
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When a rule callback is run, any targets it needs will be resolved into target
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objects. These are Lua objects with assorted useful stuff in them.
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* `object.is`: contains a set telling you which rules made the object. e.g.
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`object.is.cprogram` is true if `object` was built with `cprogram`. Bear in
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mind that `object.is.normalrule` is _also_ going to be true.
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* `object.dir`: the object's build directory. Only exists if the object was
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built with `normalrule`.
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There are other properties (`fullname` and `outs`). Please don't use these; use
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`targetnamesof()` and `filenamesof()` as described below.
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## The standard library
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Your build files are supplied a pile of useful functions.
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### Manipulating target lists
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A target list is a possibly nested set of tables containing either target
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objects or strings. All of these functions will implicitly flatten the list and
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resolve any strings into target objects before doing anything else to them.
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Most of these functions can be supplied with varargs parameters.
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e.g. `targetsof(a, b)` is equivalent to `targetsof({a, b})` is equivalent to
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`targetsof({a, {b}})`.
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* `targetsof(...)`: just flattens the list and resolves any string target
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names.
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* `filenamesof(...)`: returns a list of output files for all the supplied
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targets.
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* `targetnamesof(...)`: returns a list of fully qualified target names for
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all the supplied stargets.
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* `selectof(targets, pattern)`: returns only those targets whose outputs
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contain at least one file matching the pattern.
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### Manipulating filename lists
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Like the target list functions, all of these implicitly flatten any nested
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tables. They all return lists; however, as a special exception, if any of the
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functions which take varargs parameters have a single parameter which is a
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string, they return just a string.
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e.g. `abspath({f})` returns a table; `abspath(f)` returns a string.
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* `abspath(...)`: attempts to return the absolute path of its arguments. This
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isn't always possible due to variable references.
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* `basename(...)`: returns the basenames of its arguments (the file part of
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the path).
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* `dirname(...)`: returns the directory name of its arguments.
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* `matching(files, pattern)`: returns only those files which match a Lua
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pattern.
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* `replace(files, pattern, repl)`: performs a Lua pattern replace on the list
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of files.
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* `uniquify(...)`: removes duplicates.
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### Other things
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* `include(file)`: loads another build file, if it hasn't been loaded before.
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## Variables
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There are two types of variable, mostly for hysterical reasons.
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### Makefile variables
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(Despite the name, these work on ninja too.)
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Filenames can contain variable references of the form `$(FOO)`. These are
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expanded at build time based on definitions supplied on the ackbuilder command
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line.
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ackbuilder assumes that these are absolute paths and won't attempt to
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manipulate them much.
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I want to get rid of these at some point.
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### ackbuilder variables
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These are expanded by ackbuilder itself.
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Every rule invocation contains a magic property, `vars`. When a rule's commands
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are executed, the variables provided in the template expansion are calculated
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by combining all `vars` settings in the call stack (including the top level
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build file).
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Easiest to explain with an example:
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cprogram {
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name = 'another_test',
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srcs = { './*.c' },
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vars = {
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cflags = { '-g', '-O3' }
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}
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}
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When `cprogram` builds each C file, the command will refer to `%{cflags}`. The
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value above will be flattened into a space-separated string and substituted in.
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Setting a variable this way will _override_ any definition further up the call
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stack. However, you can do this:
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vars.cflags = { '-g' }
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cprogram {
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name = 'another_test',
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srcs = { './*.c' },
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vars = {
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["+cflags"] = { '-O3' }
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}
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}
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Now `cflags` will default to `-g` everywhere, because it's set at the top
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level; but when `another_test` is built, it'll be `-g -O3`.
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2016-09-03 17:01:47 +00:00
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ackbuilder variables are only expanded in command templates, not in filenames.
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