ack/modules/src/malloc/phys.c

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1987-01-06 11:25:09 +00:00
#include "param.h"
#include "impl.h"
#include "check.h"
#include "phys.h"
/* Physical manipulations.
The blocks concerned are not in any logical chain.
*/
public mallink *
create_chunk(p, n)
char *p;
unsigned int n;
{
/* The newly acquired piece of memory at p, of length n,
is turned into a free chunk, properly chained in the
physical chain.
The address of the chunk is returned.
*/
register mallink *ml;
/* All of malloc memory is followed by a virtual chunk, the
mallink of which starts mallink_size() bytes past the last
byte in memory.
Its use is prevented by testing for ml == ml_last first.
*/
register mallink *last = ml_last;
assert(!last || p == (char *)phys_next_of(last) - mallink_size());
ml = (mallink *)(p + mallink_size()); /* bump ml */
started_working_on(ml);
set_free(ml, 1);
set_phys_prev(ml, last);
ml_last = ml;
set_phys_next(ml, (mallink *)((char *)ml + n));
calc_checksum(ml);
assert(size_of(ml) + mallink_size() == n);
if (last && free_of(last)) {
coalesce_backw(ml, last);
ml = last;
}
check_mallinks("create_chunk, phys. linked");
return ml;
}
public
truncate(ml, size)
register mallink *ml;
unsigned int size;
{
/* The chunk ml is truncated.
The chunk at ml is split in two.
The remaining part is then freed.
*/
register mallink *new = (mallink *)((char *)ml + size);
register mallink *ph_next = phys_next_of(ml);
set_free(new, 1);
set_phys_prev(new, ml);
set_phys_next(new, ph_next);
calc_checksum(new);
if (! last_mallink(ml)) {
set_phys_prev(ph_next, new);
calc_checksum(ph_next);
if (free_of(ph_next)) coalesce_forw(new, ph_next);
}
else ml_last = new;
set_phys_next(ml, new);
calc_checksum(ml);
started_working_on(new);
link_free_chunk(new);
stopped_working_on(new);
check_mallinks("truncate");
}
public
combine_chunks(ml1, ml2)
register mallink *ml1, *ml2;
{
/* The chunks ml1 and ml2 are combined.
*/
register mallink *ml3 = phys_next_of(ml2);
set_phys_next(ml1, ml3);
calc_checksum(ml1);
if (!last_mallink(ml2)) {
set_phys_prev(ml3, ml1);
calc_checksum(ml3);
}
if (ml_last == ml2)
ml_last = ml1;
}