60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
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/* D E S I G N A T O R D E S C R I P T I O N S */
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/* Generating code for designators is not particularly easy, especially if
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you don't know whether you want the address or the value.
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The next structure is used to generate code for designators.
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It contains information on how to find the designator, after generation
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of the code that is common to both address and value computations.
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*/
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struct desig {
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int dsg_kind;
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#define DSG_INIT 0 /* don't know anything yet */
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#define DSG_LOADED 1 /* designator loaded on top of the stack */
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#define DSG_PLOADED 2 /* designator accessible through pointer on
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stack, possibly with an offset
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*/
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#define DSG_FIXED 3 /* designator directly accessible */
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#define DSG_PFIXED 4 /* designator accessible through directly
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accessible pointer
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*/
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#define DSG_INDEXED 5 /* designator accessible through array
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operation. Address of array descriptor on
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top of the stack, index beneath that, and
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base address beneath that
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*/
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arith dsg_offset; /* contains an offset for PLOADED,
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or for FIXED or PFIXED it contains an
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offset from dsg_name, if it exists,
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or from the current Local Base
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*/
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char *dsg_name; /* name of global variable, used for
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FIXED and PFIXED
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*/
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struct def *dsg_def; /* def structure associated with this
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designator, or 0
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*/
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int dsg_packed; /* designator is packed or not */
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};
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/* The next structure describes the designator in a with-statement.
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We have a linked list of them, as with-statements may be nested.
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*/
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struct withdesig {
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struct withdesig *w_next;
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struct scope *w_scope; /* scope in which fields of this record
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reside
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*/
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struct desig w_desig; /* a desig structure for this particular
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designator
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*/
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};
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/* ALLOCDEF "withdesig" 5 */
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extern struct withdesig *WithDesigs;
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extern struct desig InitDesig;
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#define NO_LABEL ((label) 0)
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