Experimentally use rst 1 to optimise frame variable loads. Reduces Star Trek
from 43892 to 43205 bytes.
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mach/i80/libem/rst.s
Normal file
29
mach/i80/libem/rst.s
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@ -0,0 +1,29 @@
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#
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.sect .text
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.sect .rom
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.sect .data
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.sect .bss
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.sect .text
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.define .rst_init
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.rst_init:
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mvi a, 0xc3 ! jmp <a16>
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sta 0x08
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lxi h, rst1
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shld 0x09
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ret
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! de = [bc+const2] (remember bc is the frame pointer)
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rst1:
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pop h
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mov e, m
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inx h
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mov d, m
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inx h
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push h
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xchg ! hl = offset
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dad b
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mov e, m
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inx h
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mov d, m
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ret
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@ -82,6 +82,8 @@ INSTRUCTIONS
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/* cpo label:ro cost(3,14). */
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/* cz label:ro cost(3,14). */
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/* daa kills a:cc cost(1, 4). */
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data1 ".data1" const1:ro.
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data2 ".data2" const2:ro.
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dad b_d_h_sp:ro kills hl:cc cost(1,10).
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dcr reg+lbreg:rw:cc cost(1, 5).
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dcr m:rw:cc cost(1, 7).
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@ -129,7 +131,7 @@ INSTRUCTIONS
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/* rpe cost(1, 8). */
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/* rpo cost(1, 8). */
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rrc kills a:cc cost(1, 4).
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/* rst const1:ro cost(1,11). */
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rst const1:ro kills a:cc cost(1,11).
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/* rz cost(1, 8). */
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sbb reg1:ro kills a:cc cost(1, 4).
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/* sbi const1:ro kills a:cc cost(2, 7). */
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@ -241,12 +243,24 @@ pat loc yields {const2,$1}
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pat ldc yields {const2,highw($1)}
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{const2,loww($1)}
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pat lol
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uses hlreg={const2,$1}, dereg
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gen dad lb
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mov e,{m}
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inx hl
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mov d,{m} yields de
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#ifdef USE_I80_RSTS
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pat lol
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kills hlreg
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uses hlreg, dereg
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gen
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rst {const1, 1}
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data2 {const2, $1}
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yields de
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#else
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pat lol
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uses hlreg={const2, $1}, dereg
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gen
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dad lb
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mov e,{m}
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inx hl
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mov d,{m}
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yields de
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#endif
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pat loe
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uses hlreg
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@ -48,6 +48,12 @@ begtext:
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lxi sp, stack + STACKSIZE
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! Initialise the rsts (if desired).
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#ifdef USE_I80_RSTS
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call .rst_init
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#endif
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! C-ify the command line at 0x0080.
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lxi h, 0x0080
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@ -4,7 +4,10 @@ include("lang/build.lua")
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ackfile {
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name = "boot",
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srcs = { "./boot.s" },
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vars = { plat = "cpm" }
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vars = {
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plat = "cpm",
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["+ackcflags"] = "-DUSE_I80_RSTS",
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}
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}
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build_plat_libs {
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@ -8,6 +8,9 @@ build_as {
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build_ncg {
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name = "ncg",
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arch = "i80",
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vars = {
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["+cflags"] = "-DUSE_I80_RSTS"
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}
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}
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build_top {
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