.define .rmu8 .sect .text .sect .rom .sect .data .sect .bss yh=8 xh=16 ! .rmu8 yields d0:d1 = remainder from x / y .sect .text .rmu8: move.l d3, -(sp) ! preserve caller's d3 move.l (xh, sp), d0 move.l (yh, sp), d1 sub.l #4, sp jsr (.divrem8) add.l #4, sp move.l d3, d1 move.l d2, d0 move.l (sp)+, d3 rtd #16