#ifndef lint static char rcsid[] = "$Header$"; #endif /* * Symbol table management. */ #include "../../h/out.h" #include "const.h" #include "memory.h" /* * Symbol table types. Each hash table entry contains the offset of a symbol * struct. `Sy_name' contains the offset the name in the piece of global * names. `Sy_next' contains the offset of the next symbol of which the * corresponding name has the same hash value. */ struct symbol { ind_t sy_name; ind_t sy_next; }; #define NHASH 256 /* Size of hash table. Should be even. */ static ind_t hashtable[NHASH]; /* * Initialize the symbol table. All indices should be noticeably invalid. */ init_symboltable() { register ind_t *rap; for (rap = hashtable; rap < &hashtable[NHASH]; rap++) *rap = BADOFF; } /* * Search for `string' in the symboltable. The hash value of `string' is in * `hashval'. The linked list belonging to the entry of hashval * in the hash table is followed. If the names match, a pointer to the outname * in this element of the list is returned. When a match cannot be found, * NIL is returned. */ struct outname * searchname(string, hashval) char *string; int hashval; { register char *rcp; register char *namestring; register ind_t symindex; register struct outname *name; register struct symbol *sym; symindex = hashtable[hashval]; while (symindex != BADOFF) { sym = (struct symbol *)address(ALLOSYMB, symindex); name = (struct outname *)address(ALLOGLOB, sym->sy_name); namestring = address(ALLOGCHR, (ind_t)name->on_foff); rcp = string; while (*rcp == *namestring++) if (*rcp++ == '\0') return name; symindex = sym->sy_next; } /* Not found. */ return (struct outname *)0; } /* * Enter a new name in the symbol table. We must copy everything to a * new entry. `Name' is a private copy, i.e. the pointer to it will not be * destroyed by allocation. However, the string of which name->on_foff is the * offset can be destroyed, so we save it first. */ entername(name, hashval) struct outname *name; int hashval; { ind_t savindex; ind_t symindex; ind_t namindex; struct symbol *sym; struct outname *newname; extern ind_t savechar(); extern ind_t hard_alloc(); savindex = savechar(ALLOGCHR, (ind_t)name->on_foff); symindex = hard_alloc(ALLOSYMB, (long)sizeof(struct symbol)); namindex = hard_alloc(ALLOGLOB, (long)sizeof(struct outname)); if (savindex == BADOFF || symindex == BADOFF || namindex == BADOFF) fatal("symbol table overflow"); sym = (struct symbol *)address(ALLOSYMB, symindex); sym->sy_name = namindex; newname = (struct outname *)address(ALLOGLOB, namindex); *newname = *name; newname->on_foff = savindex; sym->sy_next = hashtable[hashval]; hashtable[hashval] = symindex; } /* * Return the index of `name' in the symbol table in the order in which * it was entered. We need a REAL index, not a byte offset. */ ushort indexof(name) struct outname *name; { return name - (struct outname *)address(ALLOGLOB, (ind_t)0); } /* * Assign an integer to the string in p. * 0 <= hash(p) < NHASH, so it can - and will - be used * as index in a hash table. */ int hash(p) register char *p; { register unsigned int h = 0; register int c; while (c = *p++) { h <<= 2; h += c; } return h & (NHASH - 1); }