of a segment. It also uses the "object" library to read and write ACK- object files and libraries.
		
			
				
	
	
		
			424 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			424 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef lint
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static char rcsid[] = "$Header$";
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#endif
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/*
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 * Memory manager. Memory is divided into NMEMS pieces. There is a struct
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 * for each piece telling where it is, how many bytes are used, and how may
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 * are left. If a request for core doesn't fit in the left bytes, an sbrk()
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 * is done and pieces after the one that requested the growth are moved up.
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 */
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#include <out.h>
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#include "const.h"
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#include "assert.h"
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#include "debug.h"
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#include "memory.h"
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static		copy_down();
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static		copy_up();
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static		free_saved_moduls();
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static		writelong();
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static		namecpy();
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struct memory	mems[NMEMS];
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bool	incore = TRUE;	/* TRUE while everything can be kept in core. */
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ind_t	core_position = (ind_t)0;	/* Index of current module. */
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#define AT_LEAST	2	/* See comment about string areas. */
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/*
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 * Initialize some pieces of core. We hope that this will be our last
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 * real allocation, meaning we've made the right choices.
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 */
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init_core()
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{
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	register char		*base;
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	register ind_t		total_size;
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	register struct memory	*mem;
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	extern char		*sbrk();
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	extern char		*brk();
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char *BASE;
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#include "mach.c"
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	total_size = (ind_t)0;	/* Will accumulate the sizes. */
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	BASE = base = sbrk(0);		/* First free. */
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	for (mem = mems; mem < &mems[NMEMS]; mem++) {
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		mem->mem_base = base;
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		mem->mem_full = (ind_t)0;
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		base += mem->mem_left;	/* Each piece will start after prev. */
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		total_size += mem->mem_left;
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	}
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	/*
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	 * String areas are special-cased. The first byte is unused as a way to
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	 * distinguish a name without string from a name which has the first
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	 * string in the string area.
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	 */
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	if (mems[ALLOLCHR].mem_left == 0)
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		total_size += 1;
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	else
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		mems[ALLOLCHR].mem_left -= 1;
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	if (mems[ALLOGCHR].mem_left ==  0)
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		total_size += 1;
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	else
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		mems[ALLOGCHR].mem_left -= 1;
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	mems[ALLOLCHR].mem_full = 1;
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	mems[ALLOGCHR].mem_full = 1;
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	if (brk(BASE + total_size) == (char *) -1) {
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		incore = FALSE;	/* In core strategy failed. */
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		if ((int)sbrk(AT_LEAST) == -1)
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			fatal("no core at all");
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	}
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}
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/*
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 * Allocate an extra block of `incr' bytes and move all pieces with index
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 * higher than `piece' up with the size of the block. Return whether the
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 * allocate succeeded.
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 */
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static bool
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move_up(piece, incr)
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	register int		piece;
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	register ind_t		incr;
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{
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	register struct memory	*mem;
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	extern char		*sbrk();
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	debug("move_up(%d, %d)\n", piece, (int)incr, 0, 0);
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	if (incr != (int)incr || sbrk((int)incr) == (char *) -1)
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		return FALSE;
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	for (mem = &mems[NMEMS - 1]; mem > &mems[piece]; mem--)
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		copy_up(mem, incr);
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	mems[piece].mem_left += incr;
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	return TRUE;
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}
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extern int	passnumber;
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/*
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 * This routine is called if `piece' needs `incr' bytes and the system won't
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 * give them. We first steal the free bytes of all lower pieces and move them
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 * and `piece' down. If that doesn't give us enough bytes, we steal the free
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 * bytes of all higher pieces and move them up. We return whether we have
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 * enough bytes, the first or the second time.
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 */
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static bool
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compact(piece, incr)
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	register int		piece;
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	register ind_t		incr;
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{
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	register ind_t		gain;
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	register struct memory	*mem;
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	debug("compact(%d, %d)\n", piece, (int)incr, 0, 0);
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	gain = mems[0].mem_left;
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	mems[0].mem_left = (ind_t)0;
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	for (mem = &mems[1]; mem <= &mems[piece]; mem++) {
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		/* Here memory is inserted before a piece. */
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		assert(passnumber == FIRST || gain == (ind_t)0);
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		copy_down(mem, gain);
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		gain += mem->mem_left;
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		mem->mem_left = (ind_t)0;
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	}
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	/*
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	 * Note that we already added the left bytes of the piece we want to
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	 * enlarge to `gain'.
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	 */
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	if (gain < incr) {
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		register ind_t	up = (ind_t)0;
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		for (mem = &mems[NMEMS - 1]; mem > &mems[piece]; mem--) {
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			/* Here memory is appended after a piece. */
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			up += mem->mem_left;
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			copy_up(mem, up);
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			mem->mem_left = (ind_t)0;
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		}
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		gain += up;
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	}
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	mems[piece].mem_left = gain;
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	return gain >= incr;
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}
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/*
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 * The bytes of `mem' must be moved `dist' down in the address space.
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 * We copy the bytes from low to high, because the tail of the new area may
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 * overlap with the old area, but we do not want to overwrite them before they
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 * are copied.
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 */
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static
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copy_down(mem, dist)
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	register struct memory	*mem;
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	ind_t			dist;
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{
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	register char		*old;
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	register char		*new;
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	register ind_t		size;
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	size = mem->mem_full;
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	old = mem->mem_base;
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	new = old - dist;
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	mem->mem_base = new;
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	while (size--)
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		*new++ = *old++;
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}
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/*
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 * The bytes of `mem' must be moved `dist' up in the address space.
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 * We copy the bytes from high to low, because the tail of the new area may
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 * overlap with the old area, but we do not want to overwrite them before they
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 * are copied.
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 */
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static
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copy_up(mem, dist)
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	register struct memory	*mem;
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	ind_t			dist;
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{
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	register char		*old;
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	register char		*new;
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	register ind_t		size;
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	size = mem->mem_full;
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	old = mem->mem_base + size;
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	new = old + dist;
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	while (size--)
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		*--new = *--old;
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	mem->mem_base = new;
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}
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/*
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 * Add `size' bytes to the bytes already allocated for `piece'. If it has no
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 * free bytes left, ask them from memory or, if that fails, from the free
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 * bytes of other pieces. The offset of the new area is returned. No matter
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 * how many times the area is moved, because of another allocate, this offset
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 * remains valid.
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 */
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ind_t
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alloc(piece, size)
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	int			piece;
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	register long		size;
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{
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	register ind_t		incr = 0;
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	ind_t			left = mems[piece].mem_left;
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	register ind_t		full = mems[piece].mem_full;
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	assert(passnumber == FIRST || (!incore && piece == ALLOMODL));
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	if (size == (long)0)
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		return full;
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	if (size != (ind_t)size)
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		return BADOFF;
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	while (left + incr < size)
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		incr += INCRSIZE;
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	if (incr == 0 || move_up(piece, incr) || compact(piece, incr)) {
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		mems[piece].mem_full += size;
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		mems[piece].mem_left -= size;
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		return full;
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	} else {
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		incore = FALSE;
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		return BADOFF;
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	}
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}
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/*
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 * Same as alloc() but for a piece which really needs it. If the first
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 * attempt fails, release the space occupied by other pieces and try again.
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 */
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ind_t
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hard_alloc(piece, size)
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	register int	piece;
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	register long	size;
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{
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	register ind_t	ret;
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	register int	i;
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	if (size != (ind_t)size)
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		return BADOFF;
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	if ((ret = alloc(piece, size)) != BADOFF)
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		return ret;
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	/*
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	 * Deallocate what we don't need.
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	 */
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	for (i = 0; i < NMEMS; i++) {
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		switch (i) {
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		case ALLOGLOB:
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		case ALLOGCHR:
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		case ALLOSYMB:
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		case ALLOARCH:
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		case ALLOMODL:
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			break;	/* Do not try to deallocate this. */
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		default:
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			dealloc(i);
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			break;
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		}
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	}
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	free_saved_moduls();
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	return alloc(piece, size);
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}
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/*
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 * We don't need the previous modules, so we put the current module
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 * at the start of the piece allocated for module contents, thereby
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 * overwriting the saved modules, and release its space.
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 */
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static
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free_saved_moduls()
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{
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	register ind_t		size;
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	register char		*old, *new;
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	register struct memory	*mem = &mems[ALLOMODL];
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	size = mem->mem_full - core_position;
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	new = mem->mem_base;
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	old = new + core_position;
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	while (size--)
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		*new++ = *old++;
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	mem->mem_full -= core_position;
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	mem->mem_left += core_position;
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	core_position = (ind_t)0;
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}
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/*
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 * The piece of memory with index `piece' is no longer needed.
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 * We take care that it can be used by compact() later, if needed.
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 */
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dealloc(piece)
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	register int		piece;
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{
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	/*
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	 * Some pieces need their memory throughout the program.
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	 */
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	assert(piece != ALLOGLOB);
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	assert(piece != ALLOGCHR);
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	assert(piece != ALLOSYMB);
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	assert(piece != ALLOARCH);
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	mems[piece].mem_left += mems[piece].mem_full;
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	mems[piece].mem_full = (ind_t)0;
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}
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char *
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core_alloc(piece, size)
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	register int	piece;
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	register long	size;
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{
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	register ind_t	off;
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	if ((off = alloc(piece, size)) == BADOFF)
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		return (char *)0;
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	return address(piece, off);
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}
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/*
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 * Reset index into piece of memory for modules and
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 * take care that the allocated pieces will not be moved.
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 */
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freeze_core()
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{
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	register int	i;
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	core_position = (ind_t)0;
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	if (incore)
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		return;
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	for (i = 0; i < NMEMS; i++) {
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		switch (i) {
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		case ALLOGLOB:
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		case ALLOGCHR:
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		case ALLOSYMB:
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		case ALLOARCH:
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			break;	/* Do not try to deallocate this. */
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		default:
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			dealloc(i);
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			break;
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		}
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	}
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	compact(NMEMS - 1, (ind_t)0);
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}
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/* ------------------------------------------------------------------------- */
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/*
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 * To transform the various pieces of the output in core to the file format,
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 * we must order the bytes in the ushorts and longs as ACK prescribes.
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 */
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write_bytes()
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{
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	ushort			nsect;
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	long			offchar;
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	register struct memory	*mem;
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	extern ushort		NLocals, NGlobals;
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	extern long		NLChars, NGChars;
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	extern int		flagword;
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	extern struct outhead	outhead;
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	extern struct outsect	outsect[];
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	extern char		*outputname;
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	int			sectionno = 0;
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	nsect = outhead.oh_nsect;
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	offchar = OFF_CHAR(outhead);
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	/*
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	 * We allocated two areas: one for local and one for global names.
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	 * Also, we used another kind of on_foff than on file.
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	 * At the end of the global area we have put the section names.
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	 */
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	if (!(flagword & SFLAG)) {
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		namecpy((struct outname *)mems[ALLOLOCL].mem_base,
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			NLocals,
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			offchar
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		);
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		namecpy((struct outname *)mems[ALLOGLOB].mem_base,
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			NGlobals + nsect,
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			offchar + NLChars
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		);
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	}
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	if (! wr_open(outputname)) {
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		fatal("can't create %s", outputname);
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	}
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	/*
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	 * These pieces must always be written.
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	 */
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	wr_ohead(&outhead);
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	wr_sect(outsect, nsect);
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	for (mem = &mems[ALLOEMIT]; mem < &mems[ALLORELO]; mem++)
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		wrt_emit(mem->mem_base, sectionno++, mem->mem_full);
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	/*
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	 * The rest depends on the flags.
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	 */
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	if (flagword & RFLAG)
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		wr_relo((struct outrelo *) mems[ALLORELO].mem_base,
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			outhead.oh_nrelo);
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	if (!(flagword & SFLAG)) {
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		wr_name((struct outname *) mems[ALLOLOCL].mem_base,
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			NLocals);
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		wr_name((struct outname *) mems[ALLOGLOB].mem_base,
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			NGlobals+nsect);
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		wr_string(mems[ALLOLCHR].mem_base + 1, (long)NLChars);
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		wr_string(mems[ALLOGCHR].mem_base + 1, (long)NGChars);
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#ifdef SYMDBUG
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		wr_dbug(mems[ALLODBUG].mem_base, mems[ALLODBUG].mem_full);
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#endif SYMDBUG
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	}
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	wr_close();
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}
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static
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namecpy(name, nname, offchar)
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						|
	register struct outname	*name;
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						|
	register ushort		nname;
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	register long		offchar;
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{
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	while (nname--) {
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		if (name->on_foff)
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			name->on_foff += offchar - 1;
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		name++;
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	}
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}
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