531 lines
13 KiB
C
531 lines
13 KiB
C
/*
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* (c) copyright 1987 by the Vrije Universiteit, Amsterdam, The Netherlands.
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* See the copyright notice in the ACK home directory, in the file "Copyright".
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*/
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#ifndef lint
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static char rcsid[] = "$Header$";
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#endif
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/*
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* Memory manager. Memory is divided into NMEMS pieces. There is a struct
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* for each piece telling where it is, how many bytes are used, and how may
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* are left. If a request for core doesn't fit in the left bytes, an sbrk()
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* is done and pieces after the one that requested the growth are moved up.
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*
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* Unfortunately, we cannot use sbrk to request more memory, because its
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* result cannot be trusted. More specifically, it does not work properly
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* on 2.9 BSD, and probably does not work properly on 2.8 BSD and V7 either.
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* The problem is that "sbrk" adds the increment to the current "break"
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* WITHOUT testing the carry bit. So, if your break is at 40000, and
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* you "sbrk(30000)", it will succeed, but your break will be at 4464
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* (70000 - 65536).
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*/
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#include <out.h>
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#include "const.h"
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#include "assert.h"
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#include "debug.h"
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#include "memory.h"
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static copy_down();
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static copy_up();
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static free_saved_moduls();
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static writelong();
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static namecpy();
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struct memory mems[NMEMS];
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bool incore = TRUE; /* TRUE while everything can be kept in core. */
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ind_t core_position = (ind_t)0; /* Index of current module. */
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#define AT_LEAST (ind_t)2 /* See comment about string areas. */
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#define GRANULE 64 /* power of 2 */
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static char *BASE;
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static ind_t refused;
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sbreak(incr)
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ind_t incr;
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{
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extern char *sbrk();
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extern char *brk();
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unsigned int inc;
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incr = (incr + (GRANULE - 1)) & ~(GRANULE - 1);
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inc = incr;
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if ((refused && refused < incr) ||
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inc != incr ||
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BASE + inc < BASE ||
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(int) brk(BASE + inc) == -1) {
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refused = refused && refused > incr ? incr : refused;
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return -1;
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}
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BASE = sbrk(0);
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return 0;
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}
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/*
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* Initialize some pieces of core. We hope that this will be our last
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* real allocation, meaning we've made the right choices.
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*/
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init_core()
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{
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register char *base;
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register ind_t total_size;
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register struct memory *mem;
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extern char *brk();
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extern char *sbrk();
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#include "mach.c"
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total_size = (ind_t)0; /* Will accumulate the sizes. */
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BASE = base = sbrk(0); /* First free. */
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for (mem = mems; mem < &mems[NMEMS]; mem++) {
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mem->mem_base = base;
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mem->mem_full = (ind_t)0;
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base += mem->mem_left; /* Each piece will start after prev. */
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total_size += mem->mem_left;
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}
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/*
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* String areas are special-cased. The first byte is unused as a way to
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* distinguish a name without string from a name which has the first
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* string in the string area.
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*/
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if (mems[ALLOLCHR].mem_left == 0)
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total_size += 1;
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else
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mems[ALLOLCHR].mem_left -= 1;
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if (mems[ALLOGCHR].mem_left == 0)
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total_size += 1;
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else
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mems[ALLOGCHR].mem_left -= 1;
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if (sbreak(total_size) == -1) {
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incore = FALSE; /* In core strategy failed. */
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if (sbreak(AT_LEAST) == -1)
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fatal("no core at all");
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base = BASE;
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for (mem = mems; mem < &mems[NMEMS]; mem++) {
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mem->mem_base = base;
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mem->mem_full = (ind_t)0;
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mem->mem_left = 0;
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}
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}
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mems[ALLOLCHR].mem_full = 1;
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mems[ALLOGCHR].mem_full = 1;
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}
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/*
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* Allocate an extra block of `incr' bytes and move all pieces with index
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* higher than `piece' up with the size of the block. Return whether the
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* allocate succeeded.
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*/
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static bool
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move_up(piece, incr)
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register int piece;
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register ind_t incr;
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{
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register struct memory *mem;
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debug("move_up(%d, %d)\n", piece, (int)incr, 0, 0);
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if (sbreak(incr) == -1)
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return FALSE;
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for (mem = &mems[NMEMS - 1]; mem > &mems[piece]; mem--)
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copy_up(mem, incr);
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mems[piece].mem_left += incr;
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return TRUE;
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}
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extern int passnumber;
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/*
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* This routine is called if `piece' needs `incr' bytes and the system won't
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* give them. We first steal the free bytes of all lower pieces and move them
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* and `piece' down. If that doesn't give us enough bytes, we steal the free
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* bytes of all higher pieces and move them up. We return whether we have
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* enough bytes, the first or the second time.
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*/
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static bool
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compact(piece, incr, flag)
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register int piece;
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register ind_t incr;
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#define NORMAL 0
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#define FREEZE 1
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#define FORCED 2
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{
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register ind_t gain, size;
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register struct memory *mem;
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#define ALIGN 8 /* minimum alignment for pieces */
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#define SHIFT_COUNT 2 /* let pieces only contribute if their free
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memory is more than 1/2**SHIFT_COUNT * 100 %
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of its occupied memory
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*/
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debug("compact(%d, %d, %d)\n", piece, (int)incr, flag, 0);
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for (mem = &mems[0]; mem < &mems[NMEMS - 1]; mem++) {
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assert(mem->mem_base + mem->mem_full + mem->mem_left == (mem+1)->mem_base);
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}
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/*
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* First, check that moving will result in enough space
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*/
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if (flag != FREEZE) {
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gain = mems[piece].mem_left & ~(ALIGN - 1);
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for (mem = &mems[0]; mem <= &mems[NMEMS-1]; mem++) {
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/*
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* Don't give it all away!
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* If this does not give us enough, bad luck
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*/
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if (mem == &mems[piece]) continue;
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if (flag == FORCED)
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size = 0;
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else size = mem->mem_full >> SHIFT_COUNT;
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if (mem->mem_left > size)
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gain += (mem->mem_left - size) & ~(ALIGN - 1);
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}
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if (gain < incr) return 0;
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}
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gain = 0;
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for (mem = &mems[0]; mem != &mems[piece]; mem++) {
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/* Here memory is inserted before a piece. */
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assert(passnumber == FIRST || gain == (ind_t)0);
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copy_down(mem, gain);
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if (flag == FREEZE || gain < incr) {
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if (flag != NORMAL) size = 0;
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else size = mem->mem_full >> SHIFT_COUNT;
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if (mem->mem_left > size) {
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size = (mem->mem_left - size) & ~(ALIGN - 1);
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gain += size;
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mem->mem_left -= size;
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}
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}
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}
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/*
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* Now mems[piece]:
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*/
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copy_down(mem, gain);
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gain += mem->mem_left & ~(ALIGN - 1);
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mem->mem_left &= (ALIGN - 1);
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if (gain < incr) {
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register ind_t up = (ind_t)0;
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for (mem = &mems[NMEMS - 1]; mem > &mems[piece]; mem--) {
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/* Here memory is appended after a piece. */
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if (flag == FREEZE || gain + up < incr) {
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if (flag == FREEZE) size = 0;
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else size = mem->mem_full >> SHIFT_COUNT;
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if (mem->mem_left > size) {
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size = (mem->mem_left - size) & ~(ALIGN - 1);
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up += size;
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mem->mem_left -= size;
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}
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}
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copy_up(mem, up);
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}
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gain += up;
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}
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mems[piece].mem_left += gain;
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assert(flag == FREEZE || gain >= incr);
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for (mem = &mems[0]; mem < &mems[NMEMS - 1]; mem++) {
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assert(mem->mem_base + mem->mem_full + mem->mem_left == (mem+1)->mem_base);
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}
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return gain >= incr;
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}
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/*
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* The bytes of `mem' must be moved `dist' down in the address space.
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* We copy the bytes from low to high, because the tail of the new area may
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* overlap with the old area, but we do not want to overwrite them before they
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* are copied.
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*/
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static
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copy_down(mem, dist)
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register struct memory *mem;
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ind_t dist;
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{
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register char *old;
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register char *new;
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register ind_t size;
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if (!dist) return;
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size = mem->mem_full;
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old = mem->mem_base;
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new = old - dist;
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mem->mem_base = new;
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while (size--)
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*new++ = *old++;
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}
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/*
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* The bytes of `mem' must be moved `dist' up in the address space.
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* We copy the bytes from high to low, because the tail of the new area may
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* overlap with the old area, but we do not want to overwrite them before they
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* are copied.
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*/
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static
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copy_up(mem, dist)
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register struct memory *mem;
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ind_t dist;
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{
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register char *old;
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register char *new;
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register ind_t size;
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if (!dist) return;
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size = mem->mem_full;
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old = mem->mem_base + size;
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new = old + dist;
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while (size--)
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*--new = *--old;
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mem->mem_base = new;
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}
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static int alloctype = NORMAL;
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/*
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* Add `size' bytes to the bytes already allocated for `piece'. If it has no
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* free bytes left, ask them from memory or, if that fails, from the free
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* bytes of other pieces. The offset of the new area is returned. No matter
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* how many times the area is moved, because of another allocate, this offset
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* remains valid.
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*/
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ind_t
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alloc(piece, size)
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int piece;
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register long size;
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{
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register ind_t incr = 0;
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ind_t left = mems[piece].mem_left;
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register ind_t full = mems[piece].mem_full;
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assert(passnumber == FIRST || (!incore && piece == ALLOMODL));
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if (size == (long)0)
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return full;
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if (size != (ind_t)size)
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return BADOFF;
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while (left + incr < size)
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incr += INCRSIZE;
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if (incr == 0 ||
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(incr < left + full && move_up(piece, left + full)) ||
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move_up(piece, incr) ||
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compact(piece, size, alloctype)) {
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mems[piece].mem_full += size;
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mems[piece].mem_left -= size;
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return full;
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} else {
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incore = FALSE;
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return BADOFF;
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}
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}
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/*
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* Same as alloc() but for a piece which really needs it. If the first
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* attempt fails, release the space occupied by other pieces and try again.
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*/
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ind_t
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hard_alloc(piece, size)
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register int piece;
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register long size;
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{
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register ind_t ret;
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register int i;
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if (size != (ind_t)size)
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return BADOFF;
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alloctype = FORCED;
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if ((ret = alloc(piece, size)) != BADOFF) {
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alloctype = NORMAL;
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return ret;
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}
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/*
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* Deallocate what we don't need.
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*/
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for (i = 0; i < NMEMS; i++) {
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switch (i) {
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case ALLOGLOB:
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case ALLOGCHR:
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case ALLOSYMB:
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case ALLOARCH:
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case ALLOMODL:
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break; /* Do not try to deallocate this. */
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default:
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dealloc(i);
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break;
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}
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}
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free_saved_moduls();
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ret = alloc(piece, size);
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alloctype = NORMAL;
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return ret;
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}
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/*
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* We don't need the previous modules, so we put the current module
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* at the start of the piece allocated for module contents, thereby
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* overwriting the saved modules, and release its space.
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*/
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static
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free_saved_moduls()
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{
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register ind_t size;
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register char *old, *new;
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register struct memory *mem = &mems[ALLOMODL];
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size = mem->mem_full - core_position;
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new = mem->mem_base;
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old = new + core_position;
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while (size--)
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*new++ = *old++;
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mem->mem_full -= core_position;
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mem->mem_left += core_position;
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core_position = (ind_t)0;
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}
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/*
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* The piece of memory with index `piece' is no longer needed.
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* We take care that it can be used by compact() later, if needed.
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*/
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dealloc(piece)
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register int piece;
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{
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/*
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* Some pieces need their memory throughout the program.
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*/
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assert(piece != ALLOGLOB);
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assert(piece != ALLOGCHR);
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assert(piece != ALLOSYMB);
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assert(piece != ALLOARCH);
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mems[piece].mem_left += mems[piece].mem_full;
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mems[piece].mem_full = (ind_t)0;
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}
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char *
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core_alloc(piece, size)
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register int piece;
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register long size;
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{
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register ind_t off;
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if ((off = alloc(piece, size)) == BADOFF)
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return (char *)0;
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return address(piece, off);
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}
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/*
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* Reset index into piece of memory for modules and
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* take care that the allocated pieces will not be moved.
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*/
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freeze_core()
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{
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register int i;
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core_position = (ind_t)0;
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if (incore)
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return;
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for (i = 0; i < NMEMS; i++) {
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switch (i) {
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case ALLOGLOB:
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case ALLOGCHR:
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case ALLOSYMB:
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case ALLOARCH:
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break; /* Do not try to deallocate this. */
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default:
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dealloc(i);
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break;
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}
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}
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compact(NMEMS - 1, (ind_t)0, FREEZE);
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}
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/* ------------------------------------------------------------------------- */
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/*
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* To transform the various pieces of the output in core to the file format,
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* we must order the bytes in the ushorts and longs as ACK prescribes.
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*/
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write_bytes()
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{
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ushort nsect;
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long offchar;
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register struct memory *mem;
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extern ushort NLocals, NGlobals;
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extern long NLChars, NGChars;
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extern int flagword;
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extern struct outhead outhead;
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extern struct outsect outsect[];
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extern char *outputname;
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int sectionno = 0;
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nsect = outhead.oh_nsect;
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offchar = OFF_CHAR(outhead);
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/*
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* We allocated two areas: one for local and one for global names.
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* Also, we used another kind of on_foff than on file.
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* At the end of the global area we have put the section names.
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*/
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if (!(flagword & SFLAG)) {
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namecpy((struct outname *)mems[ALLOLOCL].mem_base,
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NLocals,
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offchar
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);
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namecpy((struct outname *)mems[ALLOGLOB].mem_base,
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NGlobals + nsect,
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offchar + NLChars
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);
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}
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if (! wr_open(outputname)) {
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fatal("can't create %s", outputname);
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}
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/*
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* These pieces must always be written.
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*/
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wr_ohead(&outhead);
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wr_sect(outsect, nsect);
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for (mem = &mems[ALLOEMIT]; mem < &mems[ALLORELO]; mem++)
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wrt_emit(mem->mem_base, sectionno++, mem->mem_full);
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/*
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* The rest depends on the flags.
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*/
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if (flagword & RFLAG)
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wr_relo((struct outrelo *) mems[ALLORELO].mem_base,
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outhead.oh_nrelo);
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if (!(flagword & SFLAG)) {
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wr_name((struct outname *) mems[ALLOLOCL].mem_base,
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NLocals);
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wr_name((struct outname *) mems[ALLOGLOB].mem_base,
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NGlobals+nsect);
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wr_string(mems[ALLOLCHR].mem_base + 1, (long)NLChars);
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wr_string(mems[ALLOGCHR].mem_base + 1, (long)NGChars);
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#ifdef SYMDBUG
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wr_dbug(mems[ALLODBUG].mem_base, mems[ALLODBUG].mem_full);
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#endif SYMDBUG
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}
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wr_close();
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}
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|
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static
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namecpy(name, nname, offchar)
|
|
register struct outname *name;
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register ushort nname;
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register long offchar;
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{
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while (nname--) {
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if (name->on_foff)
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name->on_foff += offchar - 1;
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name++;
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}
|
|
}
|