25b6712e63
them without luaposix, which isn't available (easily) on OSX or Windows. |
||
---|---|---|
.. | ||
build.lua | ||
emu.c | ||
emu.h | ||
instructions.dat | ||
main.c | ||
mkdispatcher.lua | ||
README.md |
This is just a naive domestic PowerPC simulator, but I think you'll be amused by its presumption.
The simulator implements just enough of the instruction set to make the tests pass. Certain features aren't supported at all (and an effort has been made to detect this and error out). The FPU is crudely approximated using the native floating-point support, doesn't support reading and writing FPSCR, and will almost certainly produce incorrect results. Plus, there are bugs. It's also likely to be very, very slow.
However, it should be easily extensible and the emulator core is only about 500 lines of code.
Instructions are defined in instructions.dat
; mkdispatcher.lua
reads
these in and generates the instruction decoder. emu.c
contains the main
emulator core. main.c
contains the application front end and the incredibly
crude syscall interface.
TODO:
- overflow bit support (instructions that try to set OV error out)
- mtcrf
- read string / write string
- factor out the ELF loader, and linux68k/emu uses it too
- floating point condition bits
- bit-for-bit FPU emulation, although this looks like a huge amount of work
It was written from scratch for the ACK by me, David Given.