53 lines
1 KiB
C
53 lines
1 KiB
C
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#include <SDL.h>
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#include "libutils/utils.h"
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static SDL_Window *window = NULL;
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static SDL_Renderer *renderer = NULL;
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static SDL_Texture *fonts = NULL;
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int
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monitor_setup(void)
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{
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SDL_Surface *surface;
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window = SDL_CreateWindow("65∞2",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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320, 200, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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if (window == NULL)
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{
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fatal("SDL: %s", SDL_GetError());
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}
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (renderer == NULL)
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{
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fatal("SDL: %s", SDL_GetError());
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}
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SDL_RenderSetLogicalSize(renderer, 320, 200);
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surface = SDL_LoadBMP("res/fonts.bmp");
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if (surface == NULL)
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{
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fatal("SDL: %s", SDL_GetError());
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}
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fonts = SDL_CreateTextureFromSurface(renderer, surface);
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if (fonts == NULL)
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{
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fatal("SDL: %s", SDL_GetError());
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}
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SDL_FreeSurface(surface);
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}
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void
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monitor_draw(void)
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{
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SDL_RenderPresent(renderer);
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}
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void
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monitor_cleanup(void)
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{
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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}
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