#include #include "libutils/utils.h" static SDL_Window *window = NULL; static SDL_Renderer *renderer = NULL; static SDL_Texture *fonts = NULL; int monitor_setup(void) { SDL_Surface *surface; window = SDL_CreateWindow("65∞2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 200, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE); if (window == NULL) { fatal("SDL: %s", SDL_GetError()); } renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (renderer == NULL) { fatal("SDL: %s", SDL_GetError()); } SDL_RenderSetLogicalSize(renderer, 320, 200); surface = SDL_LoadBMP("res/fonts.bmp"); if (surface == NULL) { fatal("SDL: %s", SDL_GetError()); } fonts = SDL_CreateTextureFromSurface(renderer, surface); if (fonts == NULL) { fatal("SDL: %s", SDL_GetError()); } SDL_FreeSurface(surface); } void monitor_draw(void) { SDL_RenderPresent(renderer); } void monitor_cleanup(void) { SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); }