have kill() lock before looking at p->pid
document wait()'s use of np->parent w/o holding lock.
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@ -367,8 +367,12 @@ wait(void)
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// Scan through table looking for exited children.
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havekids = 0;
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for(np = proc; np < &proc[NPROC]; np++){
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if(np->parent != p)
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continue;
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// this code uses np->parent without holding np->lock.
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// acquiring the lock first would cause a deadlock,
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// since np might be an ancestor, and we already hold p->lock.
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if(np->parent == p){
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// np->parent can't change here because only the parent
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// changes it, and we're the parent.
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acquire(&np->lock);
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havekids = 1;
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if(np->state == ZOMBIE){
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@ -381,6 +385,7 @@ wait(void)
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}
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release(&np->lock);
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}
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}
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// No point waiting if we don't have any children.
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if(!havekids || p->killed){
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@ -397,8 +402,8 @@ wait(void)
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// Per-CPU process scheduler.
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// Each CPU calls scheduler() after setting itself up.
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// Scheduler never returns. It loops, doing:
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// - choose a process to run
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// - swtch to start running that process
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// - choose a process to run.
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// - swtch to start running that process.
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// - eventually that process transfers control
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// via swtch back to the scheduler.
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void
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@ -409,7 +414,7 @@ scheduler(void)
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c->proc = 0;
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for(;;){
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// Enable interrupts on this processor.
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// Give devices a brief chance to interrupt.
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intr_on();
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for(p = proc; p < &proc[NPROC]; p++) {
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@ -508,7 +513,7 @@ sleep(void *chan, struct spinlock *lk)
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// change p->state and then call sched.
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// Once we hold p->lock, we can be
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// guaranteed that we won't miss any wakeup
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// (wakeup runs with p->lock locked),
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// (wakeup locks p->lock),
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// so it's okay to release lk.
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if(lk != &p->lock){ //DOC: sleeplock0
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acquire(&p->lock); //DOC: sleeplock1
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@ -559,24 +564,24 @@ wakeup(void *chan)
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// Kill the process with the given pid.
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// Process won't exit until it returns
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// to user space (see trap in trap.c).
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// to user space (see usertrap() in trap.c).
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int
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kill(int pid)
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{
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struct proc *p;
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for(p = proc; p < &proc[NPROC]; p++){
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if(p->pid == pid){
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acquire(&p->lock);
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if(p->pid != pid)
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panic("kill");
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if(p->pid == pid){
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p->killed = 1;
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// Wake process from sleep if necessary.
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if(p->state == SLEEPING)
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if(p->state == SLEEPING){
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// Wake process from sleep().
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p->state = RUNNABLE;
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}
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release(&p->lock);
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return 0;
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}
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release(&p->lock);
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}
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return -1;
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}
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@ -163,8 +163,8 @@ static uint64 (*syscalls[])(void) = {
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[SYS_close] sys_close,
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};
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static void
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dosyscall(void)
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void
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syscall(void)
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{
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int num;
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struct proc *p = myproc();
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@ -180,15 +180,3 @@ dosyscall(void)
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p->tf->a0 = -1;
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}
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}
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void
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syscall()
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{
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if(myproc()->killed)
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exit();
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dosyscall();
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if(myproc()->killed)
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exit();
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return;
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}
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@ -53,6 +53,9 @@ usertrap(void)
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if(r_scause() == 8){
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// system call
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if(p->killed)
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exit();
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// sepc points to the ecall instruction,
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// but we want to return to the next instruction.
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p->tf->epc += 4;
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