don't over-lock in exit()
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@ -358,14 +358,14 @@ exit(int status)
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p->cwd = 0;
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acquire(&proc_tree_lock);
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acquire(&p->lock);
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// Give any children to init.
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reparent(p);
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// Parent might be sleeping in wait().
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wakeup(p->parent);
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acquire(&p->lock);
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p->xstate = status;
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p->state = ZOMBIE;
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@ -393,7 +393,9 @@ wait(uint64 addr)
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havekids = 0;
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for(np = proc; np < &proc[NPROC]; np++){
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if(np->parent == p){
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// make sure the child isn't still in exit() or swtch().
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acquire(&np->lock);
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havekids = 1;
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if(np->state == ZOMBIE){
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// Found one.
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@ -88,12 +88,14 @@ struct proc {
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// p->lock must be held when using these:
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enum procstate state; // Process state
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struct proc *parent; // Parent process
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void *chan; // If non-zero, sleeping on chan
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int killed; // If non-zero, have been killed
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int xstate; // Exit status to be returned to parent's wait
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int pid; // Process ID
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// proc_tree_lock must be held when using this:
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struct proc *parent; // Parent process
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// these are private to the process, so p->lock need not be held.
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uint64 kstack; // Virtual address of kernel stack
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uint64 sz; // Size of process memory (bytes)
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