// Buffer cache. // // The buffer cache is a linked list of buf structures holding // cached copies of disk block contents. Caching disk blocks // in memory reduces the number of disk reads and also provides // a synchronization point for disk blocks used by multiple processes. // // Interface: // * To get a buffer for a particular disk block, call bread. // * After changing buffer data, call bwrite to write it to disk. // * When done with the buffer, call brelse. // * Do not use the buffer after calling brelse. // * Only one process at a time can use a buffer, // so do not keep them longer than necessary. // // The implementation uses two state flags internally: // * B_VALID: the buffer data has been read from the disk. // * B_DIRTY: the buffer data has been modified // and needs to be written to disk. #include "types.h" #include "param.h" #include "spinlock.h" #include "sleeplock.h" #include "riscv.h" #include "defs.h" #include "fs.h" #include "buf.h" struct { struct spinlock lock; struct buf buf[NBUF]; // Linked list of all buffers, through prev/next. // head.next is most recently used. struct buf head; } bcache; void binit(void) { struct buf *b; initlock(&bcache.lock, "bcache"); // Create linked list of buffers bcache.head.prev = &bcache.head; bcache.head.next = &bcache.head; for(b = bcache.buf; b < bcache.buf+NBUF; b++){ b->next = bcache.head.next; b->prev = &bcache.head; initsleeplock(&b->lock, "buffer"); bcache.head.next->prev = b; bcache.head.next = b; } } // Look through buffer cache for block on device dev. // If not found, allocate a buffer. // In either case, return locked buffer. static struct buf* bget(uint dev, uint blockno) { struct buf *b; acquire(&bcache.lock); // Is the block already cached? for(b = bcache.head.next; b != &bcache.head; b = b->next){ if(b->dev == dev && b->blockno == blockno){ b->refcnt++; release(&bcache.lock); acquiresleep(&b->lock); return b; } } // Not cached; recycle an unused buffer. // Even if refcnt==0, B_DIRTY indicates a buffer is in use // because log.c has modified it but not yet committed it. for(b = bcache.head.prev; b != &bcache.head; b = b->prev){ if(b->refcnt == 0 && (b->flags & B_DIRTY) == 0) { b->dev = dev; b->blockno = blockno; b->flags = 0; b->refcnt = 1; release(&bcache.lock); acquiresleep(&b->lock); return b; } } panic("bget: no buffers"); } // Return a locked buf with the contents of the indicated block. struct buf* bread(uint dev, uint blockno) { struct buf *b; b = bget(dev, blockno); if((b->flags & B_VALID) == 0) { virtio_disk_rw(b); } return b; } // Write b's contents to disk. Must be locked. void bwrite(struct buf *b) { if(!holdingsleep(&b->lock)) panic("bwrite"); b->flags |= B_DIRTY; virtio_disk_rw(b); } // Release a locked buffer. // Move to the head of the MRU list. void brelse(struct buf *b) { if(!holdingsleep(&b->lock)) panic("brelse"); releasesleep(&b->lock); acquire(&bcache.lock); b->refcnt--; if (b->refcnt == 0) { // no one is waiting for it. b->next->prev = b->prev; b->prev->next = b->next; b->next = bcache.head.next; b->prev = &bcache.head; bcache.head.next->prev = b; bcache.head.next = b; } release(&bcache.lock); }