#include "types.h" #include "param.h" #include "memlayout.h" #include "riscv.h" #include "spinlock.h" #include "proc.h" #include "defs.h" struct cpu cpus[NCPU]; struct proc proc[NPROC]; struct proc *initproc; int nextpid = 1; struct spinlock pid_lock; extern void forkret(void); static void wakeup1(struct proc *chan); extern char trampoline[]; // trampoline.S void procinit(void) { struct proc *p; initlock(&pid_lock, "nextpid"); for(p = proc; p < &proc[NPROC]; p++) { initlock(&p->lock, "proc"); // Allocate a page for the process's kernel stack. // Map it high in memory, followed by an invalid // guard page. char *pa = kalloc(); if(pa == 0) panic("kalloc"); uint64 va = KSTACK((int) (p - proc)); kvmmap(va, (uint64)pa, PGSIZE, PTE_R | PTE_W); p->kstack = va; } kvminithart(); } // Must be called with interrupts disabled, // to prevent race with process being moved // to a different CPU. int cpuid() { int id = r_tp(); return id; } // Return this CPU's cpu struct. // Interrupts must be disabled. struct cpu* mycpu(void) { int id = cpuid(); struct cpu *c = &cpus[id]; return c; } // Return the current struct proc *, or zero if none. struct proc* myproc(void) { push_off(); struct cpu *c = mycpu(); struct proc *p = c->proc; pop_off(); return p; } int allocpid() { int pid; acquire(&pid_lock); pid = nextpid; nextpid = nextpid + 1; release(&pid_lock); return pid; } // Look in the process table for an UNUSED proc. // If found, initialize state required to run in the kernel, // and return with p->lock held. // If there are no free procs, return 0. static struct proc* allocproc(void) { struct proc *p; for(p = proc; p < &proc[NPROC]; p++) { acquire(&p->lock); if(p->state == UNUSED) { goto found; } else { release(&p->lock); } } return 0; found: p->pid = allocpid(); // Allocate a trapframe page. if((p->tf = (struct trapframe *)kalloc()) == 0){ release(&p->lock); return 0; } // An empty user page table. p->pagetable = proc_pagetable(p); // Set up new context to start executing at forkret, // which returns to user space. memset(&p->context, 0, sizeof p->context); p->context.ra = (uint64)forkret; p->context.sp = p->kstack + PGSIZE; return p; } // free a proc structure and the data hanging from it, // including user pages. // p->lock must be held. static void freeproc(struct proc *p) { if(p->tf) kfree((void*)p->tf); p->tf = 0; if(p->pagetable) proc_freepagetable(p->pagetable, p->sz); p->pagetable = 0; p->sz = 0; p->pid = 0; p->parent = 0; p->name[0] = 0; p->chan = 0; p->killed = 0; p->state = UNUSED; } // Create a page table for a given process, // with no user pages, but with trampoline pages. pagetable_t proc_pagetable(struct proc *p) { pagetable_t pagetable; // An empty page table. pagetable = uvmcreate(); // map the trampoline code (for system call return) // at the highest user virtual address. // only the supervisor uses it, on the way // to/from user space, so not PTE_U. mappages(pagetable, TRAMPOLINE, PGSIZE, (uint64)trampoline, PTE_R | PTE_X); // map the trapframe just below TRAMPOLINE, for trampoline.S. mappages(pagetable, TRAPFRAME, PGSIZE, (uint64)(p->tf), PTE_R | PTE_W); return pagetable; } // Free a process's page table, and free the // physical memory it refers to. void proc_freepagetable(pagetable_t pagetable, uint64 sz) { uvmunmap(pagetable, TRAMPOLINE, PGSIZE, 0); uvmunmap(pagetable, TRAPFRAME, PGSIZE, 0); if(sz > 0) uvmfree(pagetable, sz); } // a user program that calls exec("/init") // od -t xC initcode uchar initcode[] = { 0x17, 0x05, 0x00, 0x00, 0x13, 0x05, 0x05, 0x02, 0x97, 0x05, 0x00, 0x00, 0x93, 0x85, 0x05, 0x02, 0x9d, 0x48, 0x73, 0x00, 0x00, 0x00, 0x89, 0x48, 0x73, 0x00, 0x00, 0x00, 0xef, 0xf0, 0xbf, 0xff, 0x2f, 0x69, 0x6e, 0x69, 0x74, 0x00, 0x00, 0x01, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; // Set up first user process. void userinit(void) { struct proc *p; p = allocproc(); initproc = p; // allocate one user page and copy init's instructions // and data into it. uvminit(p->pagetable, initcode, sizeof(initcode)); p->sz = PGSIZE; // prepare for the very first "return" from kernel to user. p->tf->epc = 0; // user program counter p->tf->sp = PGSIZE; // user stack pointer safestrcpy(p->name, "initcode", sizeof(p->name)); p->cwd = namei("/"); p->state = RUNNABLE; release(&p->lock); } // Grow or shrink user memory by n bytes. // Return 0 on success, -1 on failure. int growproc(int n) { uint sz; struct proc *p = myproc(); sz = p->sz; if(n > 0){ if((sz = uvmalloc(p->pagetable, sz, sz + n)) == 0) { return -1; } } else if(n < 0){ if((sz = uvmdealloc(p->pagetable, sz, sz + n)) == 0) { return -1; } } p->sz = sz; return 0; } // Create a new process, copying the parent. // Sets up child kernel stack to return as if from fork() system call. int fork(void) { int i, pid; struct proc *np; struct proc *p = myproc(); // Allocate process. if((np = allocproc()) == 0){ return -1; } // Copy user memory from parent to child. if(uvmcopy(p->pagetable, np->pagetable, p->sz) < 0){ freeproc(np); release(&np->lock); return -1; } np->sz = p->sz; np->parent = p; // copy saved user registers. *(np->tf) = *(p->tf); // Cause fork to return 0 in the child. np->tf->a0 = 0; // increment reference counts on open file descriptors. for(i = 0; i < NOFILE; i++) if(p->ofile[i]) np->ofile[i] = filedup(p->ofile[i]); np->cwd = idup(p->cwd); safestrcpy(np->name, p->name, sizeof(p->name)); pid = np->pid; np->state = RUNNABLE; release(&np->lock); return pid; } // Pass p's abandoned children to init. // Caller must hold p->lock and parent->lock. void reparent(struct proc *p, struct proc *parent) { struct proc *pp; int child_of_init = (p->parent == initproc); for(pp = proc; pp < &proc[NPROC]; pp++){ // this code uses pp->parent without holding pp->lock. // acquiring the lock first could cause a deadlock // if pp or a child of pp were also in exit() // and about to try to lock p. if(pp->parent == p){ // pp->parent can't change between the check and the acquire() // because only the parent changes it, and we're the parent. acquire(&pp->lock); pp->parent = initproc; if(pp->state == ZOMBIE) { if(!child_of_init) acquire(&initproc->lock); wakeup1(initproc); if(!child_of_init) release(&initproc->lock); } release(&pp->lock); } } } // Exit the current process. Does not return. // An exited process remains in the zombie state // until its parent calls wait(). void exit(void) { struct proc *p = myproc(); if(p == initproc) panic("init exiting"); // Close all open files. for(int fd = 0; fd < NOFILE; fd++){ if(p->ofile[fd]){ struct file *f = p->ofile[fd]; fileclose(f); p->ofile[fd] = 0; } } begin_op(); iput(p->cwd); end_op(); p->cwd = 0; acquire(&p->parent->lock); acquire(&p->lock); // Give any children to init. reparent(p, p->parent); // Parent might be sleeping in wait(). wakeup1(p->parent); p->state = ZOMBIE; release(&p->parent->lock); // Jump into the scheduler, never to return. sched(); panic("zombie exit"); } // Wait for a child process to exit and return its pid. // Return -1 if this process has no children. int wait(void) { struct proc *np; int havekids, pid; struct proc *p = myproc(); // hold p->lock for the whole time to avoid lost // wakeups from a child's exit(). acquire(&p->lock); for(;;){ // Scan through table looking for exited children. havekids = 0; for(np = proc; np < &proc[NPROC]; np++){ // this code uses np->parent without holding np->lock. // acquiring the lock first would cause a deadlock, // since np might be an ancestor, and we already hold p->lock. if(np->parent == p){ // np->parent can't change between the check and the acquire() // because only the parent changes it, and we're the parent. acquire(&np->lock); havekids = 1; if(np->state == ZOMBIE){ // Found one. pid = np->pid; freeproc(np); release(&np->lock); release(&p->lock); return pid; } release(&np->lock); } } // No point waiting if we don't have any children. if(!havekids || p->killed){ release(&p->lock); return -1; } // Wait for a child to exit. sleep(p, &p->lock); //DOC: wait-sleep } } // Per-CPU process scheduler. // Each CPU calls scheduler() after setting itself up. // Scheduler never returns. It loops, doing: // - choose a process to run. // - swtch to start running that process. // - eventually that process transfers control // via swtch back to the scheduler. void scheduler(void) { struct proc *p; struct cpu *c = mycpu(); c->proc = 0; for(;;){ // Avoid deadlock by ensuring that devices can interrupt. intr_on(); for(p = proc; p < &proc[NPROC]; p++) { acquire(&p->lock); if(p->state == RUNNABLE) { // Switch to chosen process. It is the process's job // to release its lock and then reacquire it // before jumping back to us. p->state = RUNNING; c->proc = p; swtch(&c->scheduler, &p->context); // Process is done running for now. // It should have changed its p->state before coming back. c->proc = 0; } release(&p->lock); } } } // Switch to scheduler. Must hold only p->lock // and have changed proc->state. Saves and restores // intena because intena is a property of this // kernel thread, not this CPU. It should // be proc->intena and proc->noff, but that would // break in the few places where a lock is held but // there's no process. void sched(void) { int intena; struct proc *p = myproc(); if(!holding(&p->lock)) panic("sched p->lock"); if(mycpu()->noff != 1) panic("sched locks"); if(p->state == RUNNING) panic("sched running"); if(intr_get()) panic("sched interruptible"); intena = mycpu()->intena; swtch(&p->context, &mycpu()->scheduler); mycpu()->intena = intena; } // Give up the CPU for one scheduling round. void yield(void) { struct proc *p = myproc(); acquire(&p->lock); //DOC: yieldlock p->state = RUNNABLE; sched(); release(&p->lock); } // A fork child's very first scheduling by scheduler() // will swtch to forkret. void forkret(void) { static int first = 1; // Still holding p->lock from scheduler. release(&myproc()->lock); if (first) { // Some initialization functions must be run in the context // of a regular process (e.g., they call sleep), and thus cannot // be run from main(). first = 0; iinit(ROOTDEV); initlog(ROOTDEV); } usertrapret(); } // Atomically release lock and sleep on chan. // Reacquires lock when awakened. void sleep(void *chan, struct spinlock *lk) { struct proc *p = myproc(); // Must acquire p->lock in order to // change p->state and then call sched. // Once we hold p->lock, we can be // guaranteed that we won't miss any wakeup // (wakeup locks p->lock), // so it's okay to release lk. if(lk != &p->lock){ //DOC: sleeplock0 acquire(&p->lock); //DOC: sleeplock1 release(lk); } // Go to sleep. p->chan = chan; p->state = SLEEPING; sched(); // Tidy up. p->chan = 0; // Reacquire original lock. if(lk != &p->lock){ //DOC: sleeplock2 release(&p->lock); acquire(lk); } } // Wake up all processes sleeping on chan. // Must be called without any p->lock. void wakeup(void *chan) { struct proc *p; for(p = proc; p < &proc[NPROC]; p++) { acquire(&p->lock); if(p->state == SLEEPING && p->chan == chan) { p->state = RUNNABLE; } release(&p->lock); } } // Wake up p if it is sleeping in wait(); used by exit(). // Caller must hold p->lock. static void wakeup1(struct proc *p) { if(p->chan == p && p->state == SLEEPING) { p->state = RUNNABLE; } } // Kill the process with the given pid. // The victim won't exit until it tries to return // to user space (see usertrap() in trap.c). int kill(int pid) { struct proc *p; for(p = proc; p < &proc[NPROC]; p++){ acquire(&p->lock); if(p->pid == pid){ p->killed = 1; if(p->state == SLEEPING){ // Wake process from sleep(). p->state = RUNNABLE; } release(&p->lock); return 0; } release(&p->lock); } return -1; } // Copy to either a user address, or kernel address, // depending on usr_dst. // Returns 0 on success, -1 on error. int either_copyout(int user_dst, uint64 dst, void *src, uint64 len) { struct proc *p = myproc(); if(user_dst){ return copyout(p->pagetable, dst, src, len); } else { memmove((char *)dst, src, len); return 0; } } // Copy from either a user address, or kernel address, // depending on usr_src. // Returns 0 on success, -1 on error. int either_copyin(void *dst, int user_src, uint64 src, uint64 len) { struct proc *p = myproc(); if(user_src){ return copyin(p->pagetable, dst, src, len); } else { memmove(dst, (char*)src, len); return 0; } } // Print a process listing to console. For debugging. // Runs when user types ^P on console. // No lock to avoid wedging a stuck machine further. void procdump(void) { static char *states[] = { [UNUSED] "unused", [SLEEPING] "sleep ", [RUNNABLE] "runble", [RUNNING] "run ", [ZOMBIE] "zombie" }; struct proc *p; char *state; printf("\n"); for(p = proc; p < &proc[NPROC]; p++){ if(p->state == UNUSED) continue; if(p->state >= 0 && p->state < NELEM(states) && states[p->state]) state = states[p->state]; else state = "???"; printf("%d %s %s", p->pid, state, p->name); printf("\n"); } }