3a5fa7ed90
Remove I_BUSY, B_BUSY, and intrans defs and usages One spinlock per buf to avoid ugly loop in bget fix race in filewrite (don't update f->off after releasing lock)
141 lines
3.3 KiB
C
141 lines
3.3 KiB
C
// Buffer cache.
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//
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// The buffer cache is a linked list of buf structures holding
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// cached copies of disk block contents. Caching disk blocks
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// in memory reduces the number of disk reads and also provides
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// a synchronization point for disk blocks used by multiple processes.
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//
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// Interface:
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// * To get a buffer for a particular disk block, call bread.
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// * After changing buffer data, call bwrite to flush it to disk.
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// * When done with the buffer, call brelse.
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// * Do not use the buffer after calling brelse.
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// * Only one process at a time can use a buffer,
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// so do not keep them longer than necessary.
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//
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// The implementation uses two state flags internally:
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// * B_VALID: the buffer data has been initialized
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// with the associated disk block contents.
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// * B_DIRTY: the buffer data has been modified
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// and needs to be written to disk.
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#include "types.h"
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#include "defs.h"
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#include "param.h"
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#include "spinlock.h"
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#include "buf.h"
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struct {
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struct spinlock lock;
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struct buf buf[NBUF];
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// Linked list of all buffers, through prev/next.
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// head.next is most recently used.
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struct buf head;
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} bcache;
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void
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binit(void)
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{
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struct buf *b;
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initlock(&bcache.lock, "bcache");
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//PAGEBREAK!
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// Create linked list of buffers
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bcache.head.prev = &bcache.head;
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bcache.head.next = &bcache.head;
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for(b = bcache.buf; b < bcache.buf+NBUF; b++){
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b->next = bcache.head.next;
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b->prev = &bcache.head;
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b->dev = -1;
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initlock(&b->lock, "buf");
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initsleeplock(&b->sleeplock);
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bcache.head.next->prev = b;
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bcache.head.next = b;
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}
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}
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// Look through buffer cache for sector on device dev.
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// If not found, allocate fresh block.
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// In either case, return sleep-locked buffer.
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static struct buf*
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bget(uint dev, uint sector)
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{
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struct buf *b;
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acquire(&bcache.lock);
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// Try for cached block.
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for(b = bcache.head.next; b != &bcache.head; b = b->next){
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acquire(&b->lock);
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if(b->dev == dev && b->sector == sector){
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release(&bcache.lock);
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acquire_sleeplock(&b->sleeplock, &b->lock);
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release(&b->lock);
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return b;
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}
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release(&b->lock);
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}
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// Allocate fresh block.
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for(b = bcache.head.prev; b != &bcache.head; b = b->prev){
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acquire(&b->lock);
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if (!acquired_sleeplock(&b->sleeplock)) {
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release(&bcache.lock);
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b->dev = dev;
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b->sector = sector;
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b->flags = 0;
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acquire_sleeplock(&b->sleeplock, &b->lock);
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release(&b->lock);
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return b;
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}
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release(&b->lock);
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}
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panic("bget: no buffers");
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}
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// Return a locked buf with the contents of the indicated disk sector.
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struct buf*
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bread(uint dev, uint sector)
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{
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struct buf *b;
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b = bget(dev, sector);
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if(!(b->flags & B_VALID))
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iderw(b);
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return b;
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}
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// Write b's contents to disk. Must be locked.
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void
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bwrite(struct buf *b)
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{
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if(!acquired_sleeplock(&b->sleeplock))
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panic("bwrite");
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b->flags |= B_DIRTY;
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iderw(b);
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}
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// Release the buffer b.
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void
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brelse(struct buf *b)
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{
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if(!acquired_sleeplock(&b->sleeplock))
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panic("brelse");
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acquire(&bcache.lock);
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acquire(&b->lock);
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b->next->prev = b->prev;
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b->prev->next = b->next;
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b->next = bcache.head.next;
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b->prev = &bcache.head;
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bcache.head.next->prev = b;
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bcache.head.next = b;
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release_sleeplock(&b->sleeplock);
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release(&b->lock);
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release(&bcache.lock);
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}
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