674 lines
15 KiB
C
674 lines
15 KiB
C
#include "types.h"
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#include "param.h"
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#include "memlayout.h"
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#include "riscv.h"
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#include "spinlock.h"
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#include "proc.h"
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#include "defs.h"
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struct cpu cpus[NCPU];
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struct proc proc[NPROC];
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struct proc *initproc;
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int nextpid = 1;
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struct spinlock pid_lock;
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extern void forkret(void);
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static void wakeup1(struct proc *chan);
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extern char trampoline[]; // trampoline.S
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// initialize the proc table at boot time.
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void
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procinit(void)
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{
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struct proc *p;
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initlock(&pid_lock, "nextpid");
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for(p = proc; p < &proc[NPROC]; p++) {
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initlock(&p->lock, "proc");
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// Allocate a page for the process's kernel stack.
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// Map it high in memory, followed by an invalid
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// guard page.
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char *pa = kalloc();
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if(pa == 0)
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panic("kalloc");
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uint64 va = KSTACK((int) (p - proc));
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kvmmap(va, (uint64)pa, PGSIZE, PTE_R | PTE_W);
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p->kstack = va;
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}
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kvminithart();
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}
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// Must be called with interrupts disabled,
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// to prevent race with process being moved
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// to a different CPU.
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int
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cpuid()
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{
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int id = r_tp();
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return id;
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}
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// Return this CPU's cpu struct.
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// Interrupts must be disabled.
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struct cpu*
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mycpu(void) {
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int id = cpuid();
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struct cpu *c = &cpus[id];
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return c;
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}
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// Return the current struct proc *, or zero if none.
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struct proc*
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myproc(void) {
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push_off();
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struct cpu *c = mycpu();
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struct proc *p = c->proc;
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pop_off();
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return p;
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}
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int
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allocpid() {
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int pid;
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acquire(&pid_lock);
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pid = nextpid;
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nextpid = nextpid + 1;
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release(&pid_lock);
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return pid;
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}
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// Look in the process table for an UNUSED proc.
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// If found, initialize state required to run in the kernel,
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// and return with p->lock held.
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// If there are no free procs, return 0.
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static struct proc*
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allocproc(void)
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{
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struct proc *p;
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for(p = proc; p < &proc[NPROC]; p++) {
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acquire(&p->lock);
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if(p->state == UNUSED) {
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goto found;
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} else {
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release(&p->lock);
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}
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}
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return 0;
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found:
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p->pid = allocpid();
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// Allocate a trapframe page.
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if((p->trapframe = (struct trapframe *)kalloc()) == 0){
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release(&p->lock);
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return 0;
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}
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// An empty user page table.
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p->pagetable = proc_pagetable(p);
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// Set up new context to start executing at forkret,
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// which returns to user space.
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memset(&p->context, 0, sizeof(p->context));
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p->context.ra = (uint64)forkret;
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p->context.sp = p->kstack + PGSIZE;
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return p;
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}
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// free a proc structure and the data hanging from it,
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// including user pages.
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// p->lock must be held.
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static void
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freeproc(struct proc *p)
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{
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if(p->trapframe)
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kfree((void*)p->trapframe);
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p->trapframe = 0;
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if(p->pagetable)
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proc_freepagetable(p->pagetable, p->sz);
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p->pagetable = 0;
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p->sz = 0;
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p->pid = 0;
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p->parent = 0;
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p->name[0] = 0;
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p->chan = 0;
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p->killed = 0;
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p->xstate = 0;
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p->state = UNUSED;
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}
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// Create a user page table for a given process,
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// with no user memory, but with trampoline pages.
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pagetable_t
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proc_pagetable(struct proc *p)
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{
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pagetable_t pagetable;
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// An empty page table.
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pagetable = uvmcreate();
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// map the trampoline code (for system call return)
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// at the highest user virtual address.
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// only the supervisor uses it, on the way
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// to/from user space, so not PTE_U.
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mappages(pagetable, TRAMPOLINE, PGSIZE,
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(uint64)trampoline, PTE_R | PTE_X);
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// map the trapframe just below TRAMPOLINE, for trampoline.S.
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mappages(pagetable, TRAPFRAME, PGSIZE,
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(uint64)(p->trapframe), PTE_R | PTE_W);
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return pagetable;
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}
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// Free a process's page table, and free the
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// physical memory it refers to.
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void
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proc_freepagetable(pagetable_t pagetable, uint64 sz)
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{
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uvmunmap(pagetable, TRAMPOLINE, PGSIZE, 0);
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uvmunmap(pagetable, TRAPFRAME, PGSIZE, 0);
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uvmfree(pagetable, sz);
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}
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// a user program that calls exec("/init")
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// od -t xC initcode
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uchar initcode[] = {
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0x17, 0x05, 0x00, 0x00, 0x13, 0x05, 0x45, 0x02,
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0x97, 0x05, 0x00, 0x00, 0x93, 0x85, 0x35, 0x02,
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0x93, 0x08, 0x70, 0x00, 0x73, 0x00, 0x00, 0x00,
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0x93, 0x08, 0x20, 0x00, 0x73, 0x00, 0x00, 0x00,
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0xef, 0xf0, 0x9f, 0xff, 0x2f, 0x69, 0x6e, 0x69,
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0x74, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00
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};
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// Set up first user process.
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void
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userinit(void)
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{
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struct proc *p;
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p = allocproc();
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initproc = p;
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// allocate one user page and copy init's instructions
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// and data into it.
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uvminit(p->pagetable, initcode, sizeof(initcode));
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p->sz = PGSIZE;
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// prepare for the very first "return" from kernel to user.
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p->trapframe->epc = 0; // user program counter
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p->trapframe->sp = PGSIZE; // user stack pointer
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safestrcpy(p->name, "initcode", sizeof(p->name));
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p->cwd = namei("/");
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p->state = RUNNABLE;
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release(&p->lock);
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}
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// Grow or shrink user memory by n bytes.
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// Return 0 on success, -1 on failure.
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int
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growproc(int n)
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{
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uint sz;
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struct proc *p = myproc();
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sz = p->sz;
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if(n > 0){
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if((sz = uvmalloc(p->pagetable, sz, sz + n)) == 0) {
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return -1;
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}
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} else if(n < 0){
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sz = uvmdealloc(p->pagetable, sz, sz + n);
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}
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p->sz = sz;
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return 0;
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}
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// Create a new process, copying the parent.
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// Sets up child kernel stack to return as if from fork() system call.
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int
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fork(void)
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{
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int i, pid;
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struct proc *np;
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struct proc *p = myproc();
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// Allocate process.
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if((np = allocproc()) == 0){
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return -1;
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}
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// Copy user memory from parent to child.
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if(uvmcopy(p->pagetable, np->pagetable, p->sz) < 0){
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freeproc(np);
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release(&np->lock);
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return -1;
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}
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np->sz = p->sz;
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np->parent = p;
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// copy saved user registers.
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*(np->trapframe) = *(p->trapframe);
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// Cause fork to return 0 in the child.
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np->trapframe->a0 = 0;
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// increment reference counts on open file descriptors.
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for(i = 0; i < NOFILE; i++)
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if(p->ofile[i])
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np->ofile[i] = filedup(p->ofile[i]);
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np->cwd = idup(p->cwd);
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safestrcpy(np->name, p->name, sizeof(p->name));
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pid = np->pid;
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np->state = RUNNABLE;
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release(&np->lock);
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return pid;
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}
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// Pass p's abandoned children to init.
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// Caller must hold p->lock.
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void
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reparent(struct proc *p)
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{
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struct proc *pp;
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for(pp = proc; pp < &proc[NPROC]; pp++){
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// this code uses pp->parent without holding pp->lock.
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// acquiring the lock first could cause a deadlock
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// if pp or a child of pp were also in exit()
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// and about to try to lock p.
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if(pp->parent == p){
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// pp->parent can't change between the check and the acquire()
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// because only the parent changes it, and we're the parent.
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acquire(&pp->lock);
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pp->parent = initproc;
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// we should wake up init here, but that would require
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// initproc->lock, which would be a deadlock, since we hold
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// the lock on one of init's children (pp). this is why
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// exit() always wakes init (before acquiring any locks).
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release(&pp->lock);
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}
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}
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}
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// Exit the current process. Does not return.
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// An exited process remains in the zombie state
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// until its parent calls wait().
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void
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exit(int status)
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{
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struct proc *p = myproc();
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if(p == initproc)
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panic("init exiting");
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// Close all open files.
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for(int fd = 0; fd < NOFILE; fd++){
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if(p->ofile[fd]){
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struct file *f = p->ofile[fd];
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fileclose(f);
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p->ofile[fd] = 0;
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}
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}
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begin_op();
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iput(p->cwd);
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end_op();
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p->cwd = 0;
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// we might re-parent a child to init. we can't be precise about
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// waking up init, since we can't acquire its lock once we've
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// acquired any other proc lock. so wake up init whether that's
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// necessary or not. init may miss this wakeup, but that seems
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// harmless.
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acquire(&initproc->lock);
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wakeup1(initproc);
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release(&initproc->lock);
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// grab a copy of p->parent, to ensure that we unlock the same
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// parent we locked. in case our parent gives us away to init while
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// we're waiting for the parent lock. we may then race with an
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// exiting parent, but the result will be a harmless spurious wakeup
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// to a dead or wrong process; proc structs are never re-allocated
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// as anything else.
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acquire(&p->lock);
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struct proc *original_parent = p->parent;
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release(&p->lock);
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// we need the parent's lock in order to wake it up from wait().
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// the parent-then-child rule says we have to lock it first.
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acquire(&original_parent->lock);
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acquire(&p->lock);
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// Give any children to init.
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reparent(p);
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// Parent might be sleeping in wait().
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wakeup1(original_parent);
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p->xstate = status;
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p->state = ZOMBIE;
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release(&original_parent->lock);
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// Jump into the scheduler, never to return.
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sched();
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panic("zombie exit");
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}
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// Wait for a child process to exit and return its pid.
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// Return -1 if this process has no children.
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int
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wait(uint64 addr)
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{
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struct proc *np;
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int havekids, pid;
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struct proc *p = myproc();
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// hold p->lock for the whole time to avoid lost
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// wakeups from a child's exit().
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acquire(&p->lock);
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for(;;){
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// Scan through table looking for exited children.
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havekids = 0;
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for(np = proc; np < &proc[NPROC]; np++){
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// this code uses np->parent without holding np->lock.
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// acquiring the lock first would cause a deadlock,
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// since np might be an ancestor, and we already hold p->lock.
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if(np->parent == p){
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// np->parent can't change between the check and the acquire()
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// because only the parent changes it, and we're the parent.
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acquire(&np->lock);
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havekids = 1;
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if(np->state == ZOMBIE){
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// Found one.
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pid = np->pid;
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if(addr != 0 && copyout(p->pagetable, addr, (char *)&np->xstate,
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sizeof(np->xstate)) < 0) {
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release(&np->lock);
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release(&p->lock);
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return -1;
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}
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freeproc(np);
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release(&np->lock);
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release(&p->lock);
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return pid;
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}
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release(&np->lock);
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}
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}
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// No point waiting if we don't have any children.
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if(!havekids || p->killed){
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release(&p->lock);
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return -1;
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}
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// Wait for a child to exit.
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sleep(p, &p->lock); //DOC: wait-sleep
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}
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}
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// Per-CPU process scheduler.
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// Each CPU calls scheduler() after setting itself up.
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// Scheduler never returns. It loops, doing:
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// - choose a process to run.
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// - swtch to start running that process.
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// - eventually that process transfers control
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// via swtch back to the scheduler.
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void
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scheduler(void)
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{
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struct proc *p;
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struct cpu *c = mycpu();
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c->proc = 0;
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for(;;){
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// Avoid deadlock by ensuring that devices can interrupt.
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intr_on();
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for(p = proc; p < &proc[NPROC]; p++) {
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acquire(&p->lock);
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if(p->state == RUNNABLE) {
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// Switch to chosen process. It is the process's job
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// to release its lock and then reacquire it
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// before jumping back to us.
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p->state = RUNNING;
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c->proc = p;
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swtch(&c->context, &p->context);
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// Process is done running for now.
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// It should have changed its p->state before coming back.
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c->proc = 0;
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}
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release(&p->lock);
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}
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}
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}
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// Switch to scheduler. Must hold only p->lock
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// and have changed proc->state. Saves and restores
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// intena because intena is a property of this
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// kernel thread, not this CPU. It should
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// be proc->intena and proc->noff, but that would
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// break in the few places where a lock is held but
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// there's no process.
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void
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sched(void)
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{
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int intena;
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struct proc *p = myproc();
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if(!holding(&p->lock))
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panic("sched p->lock");
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if(mycpu()->noff != 1)
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panic("sched locks");
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if(p->state == RUNNING)
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panic("sched running");
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if(intr_get())
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panic("sched interruptible");
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intena = mycpu()->intena;
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swtch(&p->context, &mycpu()->context);
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mycpu()->intena = intena;
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}
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// Give up the CPU for one scheduling round.
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void
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yield(void)
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{
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struct proc *p = myproc();
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acquire(&p->lock);
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p->state = RUNNABLE;
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sched();
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release(&p->lock);
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}
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// A fork child's very first scheduling by scheduler()
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// will swtch to forkret.
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void
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forkret(void)
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{
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static int first = 1;
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// Still holding p->lock from scheduler.
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release(&myproc()->lock);
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if (first) {
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// File system initialization must be run in the context of a
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// regular process (e.g., because it calls sleep), and thus cannot
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// be run from main().
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first = 0;
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fsinit(ROOTDEV);
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}
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usertrapret();
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}
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// Atomically release lock and sleep on chan.
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// Reacquires lock when awakened.
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void
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sleep(void *chan, struct spinlock *lk)
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{
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struct proc *p = myproc();
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// Must acquire p->lock in order to
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// change p->state and then call sched.
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// Once we hold p->lock, we can be
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// guaranteed that we won't miss any wakeup
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// (wakeup locks p->lock),
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// so it's okay to release lk.
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if(lk != &p->lock){ //DOC: sleeplock0
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acquire(&p->lock); //DOC: sleeplock1
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release(lk);
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}
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// Go to sleep.
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p->chan = chan;
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p->state = SLEEPING;
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sched();
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// Tidy up.
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p->chan = 0;
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// Reacquire original lock.
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if(lk != &p->lock){
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release(&p->lock);
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acquire(lk);
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}
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}
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// Wake up all processes sleeping on chan.
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// Must be called without any p->lock.
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void
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wakeup(void *chan)
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{
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struct proc *p;
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for(p = proc; p < &proc[NPROC]; p++) {
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acquire(&p->lock);
|
|
if(p->state == SLEEPING && p->chan == chan) {
|
|
p->state = RUNNABLE;
|
|
}
|
|
release(&p->lock);
|
|
}
|
|
}
|
|
|
|
// Wake up p if it is sleeping in wait(); used by exit().
|
|
// Caller must hold p->lock.
|
|
static void
|
|
wakeup1(struct proc *p)
|
|
{
|
|
if(!holding(&p->lock))
|
|
panic("wakeup1");
|
|
if(p->chan == p && p->state == SLEEPING) {
|
|
p->state = RUNNABLE;
|
|
}
|
|
}
|
|
|
|
// Kill the process with the given pid.
|
|
// The victim won't exit until it tries to return
|
|
// to user space (see usertrap() in trap.c).
|
|
int
|
|
kill(int pid)
|
|
{
|
|
struct proc *p;
|
|
|
|
for(p = proc; p < &proc[NPROC]; p++){
|
|
acquire(&p->lock);
|
|
if(p->pid == pid){
|
|
p->killed = 1;
|
|
if(p->state == SLEEPING){
|
|
// Wake process from sleep().
|
|
p->state = RUNNABLE;
|
|
}
|
|
release(&p->lock);
|
|
return 0;
|
|
}
|
|
release(&p->lock);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
// Copy to either a user address, or kernel address,
|
|
// depending on usr_dst.
|
|
// Returns 0 on success, -1 on error.
|
|
int
|
|
either_copyout(int user_dst, uint64 dst, void *src, uint64 len)
|
|
{
|
|
struct proc *p = myproc();
|
|
if(user_dst){
|
|
return copyout(p->pagetable, dst, src, len);
|
|
} else {
|
|
memmove((char *)dst, src, len);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Copy from either a user address, or kernel address,
|
|
// depending on usr_src.
|
|
// Returns 0 on success, -1 on error.
|
|
int
|
|
either_copyin(void *dst, int user_src, uint64 src, uint64 len)
|
|
{
|
|
struct proc *p = myproc();
|
|
if(user_src){
|
|
return copyin(p->pagetable, dst, src, len);
|
|
} else {
|
|
memmove(dst, (char*)src, len);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Print a process listing to console. For debugging.
|
|
// Runs when user types ^P on console.
|
|
// No lock to avoid wedging a stuck machine further.
|
|
void
|
|
procdump(void)
|
|
{
|
|
static char *states[] = {
|
|
[UNUSED] "unused",
|
|
[SLEEPING] "sleep ",
|
|
[RUNNABLE] "runble",
|
|
[RUNNING] "run ",
|
|
[ZOMBIE] "zombie"
|
|
};
|
|
struct proc *p;
|
|
char *state;
|
|
|
|
printf("\n");
|
|
for(p = proc; p < &proc[NPROC]; p++){
|
|
if(p->state == UNUSED)
|
|
continue;
|
|
if(p->state >= 0 && p->state < NELEM(states) && states[p->state])
|
|
state = states[p->state];
|
|
else
|
|
state = "???";
|
|
printf("%d %s %s", p->pid, state, p->name);
|
|
printf("\n");
|
|
}
|
|
}
|