xv6-65oo2/bootmain.c
rsc b7f653dc49 xv6: boot loader adjustments
do Bochs breakpoint and spin in bootasm.S.
not needed in bootmain too.
fix readseg bug (rounding of va).
zero segments when memsz > filesz.
no need to clear BSS in kernel main.
make bootother.S like bootasm.S
2009-03-08 21:41:30 +00:00

96 lines
2.2 KiB
C

// Boot loader.
//
// Part of the boot sector, along with bootasm.S, which calls bootmain().
// bootasm.S has put the processor into protected 32-bit mode.
// bootmain() loads an ELF kernel image from the disk starting at
// sector 1 and then jumps to the kernel entry routine.
#include "types.h"
#include "elf.h"
#include "x86.h"
#define SECTSIZE 512
void readseg(uchar*, uint, uint);
void
bootmain(void)
{
struct elfhdr *elf;
struct proghdr *ph, *eph;
void (*entry)(void);
uchar* va;
elf = (struct elfhdr*)0x10000; // scratch space
// Read 1st page off disk
readseg((uchar*)elf, 4096, 0);
// Is this an ELF executable?
if(elf->magic != ELF_MAGIC)
return; // let bootasm.S handle error
// Load each program segment (ignores ph flags).
ph = (struct proghdr*)((uchar*)elf + elf->phoff);
eph = ph + elf->phnum;
for(; ph < eph; ph++) {
va = (uchar*)(ph->va & 0xFFFFFF);
readseg(va, ph->filesz, ph->offset);
if(ph->memsz > ph->filesz)
stosb(va + ph->filesz, 0, ph->memsz - ph->filesz);
}
// Call the entry point from the ELF header.
// Does not return!
entry = (void(*)(void))(elf->entry & 0xFFFFFF);
entry();
}
void
waitdisk(void)
{
// Wait for disk ready.
while((inb(0x1F7) & 0xC0) != 0x40)
;
}
// Read a single sector at offset into dst.
void
readsect(void *dst, uint offset)
{
// Issue command.
waitdisk();
outb(0x1F2, 1); // count = 1
outb(0x1F3, offset);
outb(0x1F4, offset >> 8);
outb(0x1F5, offset >> 16);
outb(0x1F6, (offset >> 24) | 0xE0);
outb(0x1F7, 0x20); // cmd 0x20 - read sectors
// Read data.
waitdisk();
insl(0x1F0, dst, SECTSIZE/4);
}
// Read 'count' bytes at 'offset' from kernel into virtual address 'va'.
// Might copy more than asked.
void
readseg(uchar* va, uint count, uint offset)
{
uchar* eva;
eva = va + count;
// Round down to sector boundary.
va -= offset % SECTSIZE;
// Translate from bytes to sectors; kernel starts at sector 1.
offset = (offset / SECTSIZE) + 1;
// If this is too slow, we could read lots of sectors at a time.
// We'd write more to memory than asked, but it doesn't matter --
// we load in increasing order.
for(; va < eva; va += SECTSIZE, offset++)
readsect(va, offset);
}