e22c8881e7
In our powerpc table, sdl fails to kill the old value of the local. This is a bug, because a later ldl can load the old value instead of the newly stored value. By rewriting "sdl 0" "ldl 0" as "dup 8" "sdl 0", the newly added rule works around the bug, but only when the ldl is immediately after the sdl. This rule improves code that uses double-precision floating point. The output of printf("%f", 6.0) in C changes from all zero digits to "6000000" but still doesn't print the decimal point. The result of atof("-123.456") becomes correct. In startrek, I can now move the Enterprise, but I still can't fire phasers without crashing the game. We already have a rule for stl lol $1==$2. We had two copies of the rule, so I am deleting the second copy. |
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mach.h | ||
table |